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Java Edition 1.21 · play.sovereignmc.net

War Guide — SovereignMC Wiki You are here Player Guide Overview Quickstart Justify & Declare Battles & Sieges Score, Occupation & Peace Forts, Outskirts & FOBs Commands Glossary War on SovereignMC War is how nations take each other’s towns. Earn a reason to fight, declare a war with a named target town, take that town in a battle or a siege, hold it to build war score, and then either accept the peace the winner dictates or enforce your own. Nothing here happens by accident: every town you take has to be paid for, held and paid for again, and handed over or given back in a treaty. This guide covers the whole loop — from your first justification to the last term of a peace treaty. See also: Player Guide · Quickstart Contents Player Guide — the whole loop on one screen, for new players. Overview — what War is, the map, and the words the rest of the guide uses. Quickstart — the five steps from a justification to a signed peace. Justify & Declare — the three reasons to fight, what they cost, and how a war starts. Battles & Sieges — starting a fight, banners, points, sessions and the war chest. Score, Occupation & Peace — how score is counted, what holding a town costs, and how peace is written. Forts, Outskirts & FOBs — forts, the ring around every claim, forward bases and siege camps. Commands — every command you need, and who may use it. Glossary — every term used in this guide, defined. Where do I start? New to the server? Read the Player Guide first — it is the whole loop on one screen. First time leading a nation? Go straight to the Quickstart , then use the reference pages for anything you need to look up. Updated 2026-10-03

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